Managers Guidelines


Print off a copy and review the 1660 Hockey League Regulations and use it as a reference throughout the entire season. 

After reviewing the following information, if you have any questions please contact your Tier Governor.

This document may change and be updated with new information, please refer back to it on a regular basis for answers before contacting your Tier Governor.


QUICK LINKS 

1. Communication Procedure 
2. Website
3. Managers Logins
4. Team Staff 
5. HCR Rosters
6. Preseason 
7. Games
        a) Off-Ice Officials Guide
        b) Forfeits and 4 Point Games
8. Game Changes
9. Incident Report 
10. Affiliations
11. Tiering
12. Team Name Changes
13. Tournaments
14. Playoffs
15. Stats Abbreviations


Dear Managers,

1660 Hockey League would like to thank you for volunteering your time and expertise. It is the teamwork, cooperation of people with our associations that make our hockey league grow and be successful. Please find and read the 1660 regulations on the website. This is a whole section dedicated to managers & all the forms & responsibilities you have. It looks like a lot, but it won't be too bad. Once your information is loaded onto the website, the most important right now is to upload completed game sheets on to the website as soon as possible - within 24 hours, please. If there is an incident, an Incident Report Form must be filled out online and submitted by the offender's team manager. Instructions for this are under the manager guidelines under the information tab on the 1660 website. Game changes must be discussed with your opponent & agreed upon & then you send the Governor a Game Change notice. Know the rules regarding these.

Other things to keep in mind:

  • In general, each Association has its own set of rules, regulations & guidelines. Familiarize yourself with these. Most likely they will be posted on your own association website. When things come up that you're not sure of, it never hurts to ask another manager within your association as some may do it a little differently than others.
  • It also helps to know who the people are in your association executive that can get things done for you. Your ice scheduler, registrar, division rep., and game & conduct person are all people you should have handy in your contact list.
  • Know how to properly fill out a game sheet & teach it to the people working in your time box. A copy of the Off-Ice Officials Guide is posted further down on this page. In it you will find a sample of a filled out game sheet. A good idea is to simply attach a copy of this to the front of your game sheet book so it will be handy to use as a reference.
  • A manager especially manages the coaches & parents.
    • Ensure they have Respect In Sport (either coach version or parent version).
    • Coaches, Assistants, anyone behind the bench needs to be carded which means talk to your registrar and get them added to your HCR (Hockey Canada Registry). Also make sure any of the coaches, assistants, safety people, etc have criminal record checks done and handed into your association registrar. You must have enough qualified help behind the bench each & every time you play. There are minimum requirements for each division and coaches MUST have attended Hockey Canada approved clinics in order to be a coach - the registrar will know what they must have and the deadlines for such qualifications.
    • Players that are allowed to play on your team will be pending on the HCR for a while, confirmed later. Anyone from a lower level that you want to affiliate, must be on your HCR as well (they will show as AP for Affiliated Player) It is not unusual to have to send in several different versions of your HCR in to your governor as your players change. Your HCR must match the players on the game sheets. Your Governor needs the most recent copy before the game is played.
    • There are rules as to how many times you can use an affiliate player and when. Get to know these rules before you play these players.
There are things that you'll want to plan for:
  • who is going to be responsible for the away jerseys when you go somewhere to play & what color is the opposing team wearing
  • who is washing the jerseys when they need it
  • make sure you have people lined up to work the clock & penalty boxes when you have a home game
  • know the order in which complaints should be handled in your association. Nothing comes to the league directly from you in this regard.
  • notify your ice scheduler if a game is canceled due to weather or other circumstance so they can notify arena staff and especially referees
  • if you are interested in tournaments, these need to be planned for and booked ASAP. It is also a good idea to notify your governor & league rep & ice scheduler when you plan on going to a tournament so proper arrangements of your game schedule can allow for you to be away
There are also Hockey Alberta Rules to be familiar with. For the most part, your association should help you with these but here's a few important ones:
  • If you host any exhibition games, they must have a Hockey Alberta Sanction number. You get this through your Hockey Alberta contact through your own association. 
  • Exhibition games cannot be used to serve suspensions and suspended coaches or players cannot participate in exhibition games without a deferral approval. Contact your association Game & Conduct person. 
  • If you are traveling outside of your zone, going to a tournament or hosting a non 1660 event (including team bonding experiences away from your home rink, pizza party, etc) you will need to get a travel permit. Again, talk to your association contact.
  • In case of injury during a game, there is an Injury Report Form to fill out. It is a good idea that you carry a few blank ones with you to give to the injured party immediately. Also make sure you are ALWAYS carrying the player medical forms with you wherever you travel with the team, you never know when you might need it.
As MANAGERS, ALWAYS KEEP YOUR GOVERNOR IN THE LOOP. Keep in mind what you learn from Respect in Sport and that were all human and we’re all here so our kids can play the sport they enjoy. So lets do our best to make it enjoyable!
 
The volunteers at 1660 Hockey League are here to provide a service to our teams within the parameters given to us.  Every year the associations involved in the 1660 Hockey League have voted to start preseason games on Thanksgiving weekend.  All ice slots are submitted to the league from each individual association if that association chooses to play hockey on a holiday, that is their prerogative.  If your team chooses to not play on that given day your team has the prerogative to change it or submit a blackout date for your team during your ice submission. 

Once this first set of pre season games are finished, the Governors all meet with the league to check to make sure each team is in the proper tier for their level of skill & talent. If there is any concern with where your team is placed, you are encouraged to fill out the Tiering Request Form online and to contact your governor with your concerns. We encourage team & association dialogue to the league prior to the tiering (check the events calendar). The next set of games (3 week schedule, regular season) will be released once we have had this meeting and we have given the ice schedulers time to work everything out. Often there is not much notice (you can imagine what a big job this is). Keep checking your emails & it will be posted as soon as it can be. The league will try to notify you once its done (might be on a Thursday evening with games to be played that weekend). Good luck to you all & have fun!

1660 Hockey League

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1.  Communication Procedure 


Please ensure everyone follows the Communications Procedures. 

The 16-60 Organization Chart is to help you with what is required of you from 1660 Hockey League.  Issues from parents should come directly from team management to the 1660 Governor or home Association President, not directly to the 1660 Executive.  Communications directly to the executive may be disregarded without explanation. 

Please include: Name, Team, Position, and Tier in all of your email, and put the game number in the subject line. 


TEAM MANAGER -  primary link or contact to your team and to the 1660 Tier Governor.

Any problems with scheduling, game sheets, suspensions must be brought to the governors attention through the team manager.

Once you have been assigned a tier for your team, go to that tier page on the 1660 website and find the contact information of your governor and email them with your name, email address, and phone number that you would like to be contacted at through out the year. Your governor will give you a login and password for your team. Sign on to the 1660 website and input the name, email address, and phone number of the coaching and managerial staff.

-The manager must ensure that all players are properly registered with Hockey Alberta (contact your registrar), prior to playing their first 1660 pre-season tiering game.

-The manager must upload the HCR Roster onto the website prior to the 1660 pre-season tiering game, and keep it current with any changes to the HCR Roster. (Upload most current HCR as it changes. Names onthe HCR must match the players on game sheets. This has to be done prior to the game.)

-Team managers should contact their Tier Governor to receive the teams login and password on the 1660 RAMP website. To locate your Tier Governors information, contact your home association to find out which tier they have placed your team. The contact information for the Tier Governors will be located on the top of the page of the Preseason page. Managers need to ensure that team and roster information for each of your teams are inputted onto the 1660 website and HCR Rosters are uploaded onto the website at the time that their tiers preseason schedules are released (1 week prior to preseason starts).

Managers/coaches are strongly encouraged to plan their team’s season. 1660 league obligations must not be neglected at any time. 1660 league play has priority over exhibition and tournament play. Necessary communication and proper procedure for rescheduling, postponing or forfeiting games must be made. Each team must complete their regular season schedule to be eligible to compete in playoffs. (See POSTPONEMENTS / RESCHEDULING / 4- POINT GAME / FORFEITS)

For all levels, 16-60 strongly recommends that all coaching and team staff be certified and registered as per Hockey Alberta requirements.

The home team is responsible to change the jerseys if colors conflict with the visiting teams jerseys. Crowd or fan control before, during and after the game, is the responsibility of the home team. 

There shall be no admission charge to any 1660 scheduled game unless prior approval is received from the 1660 League.

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2.  FAMILIARIZE YOURSELF WITH THE 1660 WEBSITE 

Front End of website - What all users see - Parents/ Players
  • Locate your tier - all teams under pre-season until after tiering 
  • Don't have a tier yet? All Governors will be assigned a tier after tiering is completed. You will be notified with an email.
  • Check if your contact information is correct on the website - can be found under: Information - Governors                                                    
Back End/ Administrators site  - Managers  (must have login and password) 
        - provided by Tier Governors.



Website - Sign on to the 1660 website.
        - Login on the upper left-hand side of the home page.
        - Click Admin Login. Enter your given login and password
 
 
 
 
 
 
 
 

3. MANAGER LOGINS      
If your association uses RAMP as your website provider your associations' webmaster will be able to provide you with your teams' login information. Use this login to sign into the RAMP website and  input your teams contact information. Eg. Coach, manager email address and phone number, and players names and jersey numbers. 

Once your team has been assigned a tier, go to that tier page or to the Governors page (Info~Governors) on the 1660 website and find the contact information of your governor. Email them with your name, email address, and phone number that you would like to be contacted at through out the year. Your governor will give you a login and password for your team. Sign on to the 1660 website and input the name, email address, and phone number of the coaching and managerial staff. The manager must ensure that team and roster information for each of your teams are inputted onto the 1660 website and HCR Rosters are uploaded onto the website at the time that their tiers preseason schedules are released (1 week prior to preseason starts).  The 1660 team login information should be given to your association's webmaster to enter into the back end of your associations RAMP website to link all stats and information from the 1660 website to your association website. 

Click on your Division eg: Novice, Atom, PeeWee, Bantam, Midget.  All governors will be listed. Call or email your tier governor to receive your teams login and login

Teams are name according to how many teams an Association submits.  If an Association has 2 teams in the same tier, they become team a, and team b. eg: Stony Plain has 7 Novice teams:
1 - Tier 1 = Stony Plain Novice 1
0 - Tier 2 = 
1 - Tier 3 = Stony Plain Novice 2
2 - Tier 4 = Stony Plain Novice 3a
               = Stony Plain Novice 3b
3 - Tier 5 = Stony Plain Novice 4a
               = Stony Plain Novice 4b
               = Stony Plain Novice 4c

-The manager must ensure that all players are properly registered with Hockey Alberta (contact your registrar), prior to playing their first 1660 pre-season tiering game.

- The manager must email HCR Roster to your governor prior to the 1660 pre-season tiering game, and keep the tier governor updated with any changes to the HCR Roster.

- Any problems with scheduling, game sheets, suspensions must be brought to the governors attention through the team manager.  

-Team name changes cannot be requested until after the regular season starts. 

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4. TEAM STAFF - 
 
  • Move the mouse over the ~Players header, and click ~Add Multiple on the drop down menu. Add all names and jersey numbers. Ensure OV- overage, and AP - Affiliate players are labeled on the roster click Submit
  • Move the mouse over the ~Staff header. Add each staff that is listed on the HCR Roster. Ensure there is contact information (phone and email address) for multiple staff.
  • Each team is required to have their team staff and contact information inputted into the website before their 1st pre-season game.  
If changes need to be made to the players information (eg: jersey numbers) and you do not have access to change, please send a request with old and new jersey numbers to dody@1660.ab.ca. Do not delete players and add new, this will delete all stats to date. 
 
If your association uses RAMP as their website provider, all your league games can link to your team page calendar.  Sign into team association page with the login provided by your home association, click on the  League Tie in tab on the bottom right-hand side.  Choose which league, Which level/tier, then enter the 1660 or NAI team login in information and click submit.  All league games will tie into your home associations webpage and show up on your calendar. 

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5. HCR ROSTERS - Each team MUST supply their governor with the Hockey Canada Registry (HCR) Roster prior to playing their first 1660 pre-season game. It is the responsibility of each team to update this roster with their Governor to include and affiliated or overage players. No player shall play in a 1660 hockey game unless the Governor is in possession of the roster with the player being identified. At the discretion of the Governor, he may forfeit any game where an ineligible player has played.

Managers/coaches are responsible to review the game score sheets and if required, referee incident reports, are completely and correctly filled out.

HCR Rosters must:
        - be uploaded onto the 1660 website prior to the first preseason game ***New feature
        - produced on Hockey Canada's website by home association registrar
        - MUST be current 
        - governor x-reference with submitted game sheets

How to upload your team's HCR Roster:

In the back end of the RAMP website, click on the HCR File button (bottom left-hand side), click choose file, locate the HCR Roster on your computer then click submit.

HCR Rosters are provided by Hockey Canada and ensure that everyone is insured, playing on the correct team.

It is mandatory that each tier governor has a current HCR Roster from each team PRIOR to the first pre-season game. As per Hockey Canada bylaws and regulations. The team manager can obtain each teams HCR roster from the Association Registrar.  Each time a team's line-up changes a the new roster needs to be uploaded to the 1660 website.   Managers need to keep a current copy of these HCR Rosters and cross reference them to ensure that teams are playing only the approved players for each game.  Once regular season starts each governor needs to ensure that they have current and approved HCR Rosters from each team. The following instructions are for the manager and the association registrar if they are not familiar with how to produce one.  HCR Roster Instructions

Sample of a pending HCR Roster.      .pdf version on Forms page


 

*** Ensure that your teams staff and roster are loaded onto the website and that the HCR Roster are emailed to your tier governor 1 week prior to your first preseason game. 

 

Staff and roster need to be online 1 week prior to each game starting so contact can be made for game changes and confirmation of date and time.
 
 
 
 
 


6. PRESEASON 
A week prior to the start of the pre-season schedule, teams and their games will be loaded into the system. At that time, managers need to ensure that team and roster information for each of your teams are inputted onto the 1660 website and HCR Rosters are uploaded onto the website at the time that their tiers preseason schedules are released (1 week prior to preseason starts). Contact the teams tier governor for the teams username and password to the 1660 website, so this can be completed. 

- Teams will be named by 1660, and will remain using the names provided until after the regular season has started.
- All games MUST be completed by the end of each pre-season date.  
- Some teams will not have home ice available at this time.  It is their responsibility to find a suitable location and time

1660 REGULAR SEASON AND PLAYOFF scheduled games - the home team is responsible to UPLOAD the game score sheet and referee report to their respective GOVERNOR, WITH-IN 48 HOURS after the game.
Managers/coaches are expected to immediately notify the governor of serious incidents and suspendable infractions which require prompt attention.
 
 
 
 
 
 

7. GAMES

Prior to each game managers are to ensure that the game sheet is filled out properly and home managers are to ensure that timekeepers and scorekeepers are familiar with their role and duties. Please refer to the Off-Ice Officials Guide below. (goalie stats are to be recorded for every level except Novice. We recommend you do it for Novice as well, but it is not a requirement. People in the time box are off ice officials & are not to be approached during the games).  If there is an issue with officials being late or unavailable, both coaches have to agree to any changes before or during the game. 

Managers are to get your copy of the game sheet / incident report after the game, you will have to wait at the arena for your copy. The manager or coach of the home team will have the game sheet and are responsible to give the away team their copy. In regards to the incident report, sometimes it takes a while for things to be written out by the official.  The home team manager or off ice official should search for the away manager to give them their copy. ***At no time should you go into their dressing room or the referee room to get your copy. Patiently wait & they will get it to you

 It is the manager's duty to ensure that game sheets and incident reports are filled out correctly.  This can be done by reviewing the gamesheet/incident report at the arena. If clarification is needed, the manager is to go to the other manager to discuss.  If the manager still believe there is an issue BOTH managers may approach the officials.  Managers/people are not permitted to enter the referee room, and shall not approach the referee without the other manager present. the discussion can only be regarding clarification of the recordings written on a game sheet or incident report.  NO DISCUSSION at all is to be had with the official regarding his/her assessment of a penalty issued.  

Once the game is over, home managers have 48 hours to post it online (24 hours during playoffs) unless you hear otherwise from your governor.  Interlock games that are being played against non-1660 team the manager  is responsible to upload the gamesheet and incident reports. ALL OF YOUR GAME STATISTICS AND GAMESHEETS MUST BE ON THE WEBSITE.  You may need it done quicker in the cases of tiering games played on the last day of pre-season or during playoffs.   The home manager is responsible for posting ALL the information that is on the game sheet.  Look at all the tabs. Select the players that played the game. Enter in the goals, enter in the shots, enter in the penalties. Enter in the final score. Upload a copy of the original game sheet to the website. If there is an incident report, upload that too. Do not forget to click completed and submit on that first page or you will have to do it all over again. Log out & go to the website to double-check that it looks right before you walk away.

When a player gets an incident report, the manager of the impacted player must go to "forms" on the main 1660 webpage and fill out the "Incident Report Form". It must be done within 24 hours.  You will not get a ruling on the incident without the form being filled out.  If you have not heard anything within one day of posting it, follow up with your governor. Do not let this child play another game unless you hear back from the league.

Away managers, go to the website and look at the game sheet once it has been posted. (You will know when you see the score on the front end, or Yes under the completed tab.  It is the visiting manager's responsibility to verify that the information inputted on the website is correct.  In the back end (Team Admin) side of the website,  click the verify button. It will open a page showing all the inputted stats. Cross reference with your copy of the game sheet. At the bottom of that page you can check off whether you 100% agree or whether there is errors. Type the errors into the box, and hit submit. Sometimes it is just a typo - entering in a 6 instead of 16 - but sometimes it is not. (ie: a ref gave credit for a goal to the wrong player.) There is nothing you can do about this. The game sheet is not changeable. If you absolutely must, and both teams managers agree, you may edit it on the website, but put notes as to the error! The only time something can be changed on a game sheet is at the arena, before everyone leaves & the refs and timebox officials correct & initial it on everyone's copy.  The home manager will notice a yellow triangle on when viewing the games list on the back end of the website.  This is an indicator that the visiting manager has verified the stats and there is an error or missed uploading the incident report. Change the errors, this process is repeated until the game stats are correct and a green circle with a check mark appears. 

  Once you click on the verify, the visiting manager has the option to say the inputted stats are the same as the gamesheet or whether it has errors. 

Inline image 1

 
Once the game is verified by the visiting manager, everyone will see the green check mark of happiness.
Inline image 2
 
If it is not verified, everyone will see the red exclamation mark of shame. 
Inline image 3

Any questions, please contact your tier governor. 

Please ensure that your Off-Ice Officials are aware of the role they play. a pdf version of the Off-Ice Officials Guide 

 

a) Off-Ice Officials Guide

Off- Ice Officials are to be nonpartisan (unbiased and not act as a parent or a fan) during the duration of the game.  Off-Ice Officials should learn to have a good knowledge of the rules and must understand delayed penalty situations, coincidental penalty rules, and should be familiar with the Referee signals.

Pre-Game Before starting a game, there should be a designated timekeeper and a designated scorekeeper. Both people will be in the timekeepers box prior to the start of the game to set up everything. They will then remain there for the duration of the game.

Timekeeper/ Scorekeeper Check-List

Prior to each game, the timekeeper and scorekeeper should be prepared with the following:
  • A 1660 Official Game Sheet for league games
  • Be prepared and ready 15 mins prior to the game
  • Pens (it is always handy to have an extra pen in case one runs out of ink)  
  • The score clock instructions provided by home association

Scorekeepers Duties

The scorekeeper answers to the game officials (referees) and them alone. The scorekeeper will be in charge of the game sheet. This means that they must record all of the scoring and penalty information in the correct spots on the game sheet. The referees will provide the scorekeepers with the information regarding which player received the penalty, which player is serving the penalty, why the player received the penalty and how many minutes the penalty is for. The information regarding the period, the time the player got off the ice, when the penalty started and when the player got on the ice can be found by the scorekeeper on the score clock. For these the scorekeeper should write down the exact time on the score clock. Because there is a limited amount of space on a game sheet to write in the type of offence for a penalty, scorekeepers should use the abbreviated form for each type of penalty. Using abbreviations will also come in handy if the referee is providing the scorekeeper with information about several penalties all at once.  The abbreviations for each penalty is located at the bottom of the score sheet.

 

Timekeepers Duties:

The game clock is the only official timekeeping system in the ice rink. All activities are initiated from this one timing device. The Timekeeper is at all times - prior to a game, during a game and immediately following a game - responsible for the time displayed on this device.

NOTE TO OFF-ICE OFFICIALS

Your volunteer time is greatly appreciated by the on-ice officials. If youre encountering unruly

behavior by any player or fan, Please bring this to the attention of the on-ice official at the next stoppage of play. DO NOT wait until the end of the period or game.

Scorekeeper:

 

Prior to the game, the timekeeper and scorekeeper should make sure that the game sheet contains the following:  

  1. Each team has sections on the game sheet for scoring and penalties The Visitors Teams sections will be on the left side of the score sheet and the Home Teams sections will be on the right side of the score sheet. All scoring and penalty information should be filled out in that teams section.

  2. Each page of the game sheet must have a copy of the team rosters (if team rosters are printed off on a sticker there must be a sticker on each page of the game sheet). C- Capitan, A - Assistant Captain, AP - Affiliated player and OA-Overage players designated behind players name if applicable

  3. All referees and linesmen will provide their referee/linesmen numbers and will sign the game sheet at the end of the game

  4. Each team roster has a signature in the verified by box located below the team rosters  

  5. The 1660 game number, team names, division, tier, game location, team rosters, division, date, arena, type of game, and start time are all filled out prior to the start of the game  

  6. The Roster cannot be changed or altered without the approval of an ice official (referee)

 

During the game the Scorekeeper shall record the following information on the Game Sheet:

  1. The goals scored

  2. The number of the goal scorers and players to whom assists has been awarded as reported by the on-ice official. A scorekeeper cannot add assists without the on-ice officials approval

  3. The players of both teams who are on the ice when the goal is scored

  4. All penalties assessed by the Game Officials with the numbers of the penalized players, the infraction, the time at which it has been assessed and the duration of each penalty

  5. Each penalty shot awarded with the name of the player taking the shot and the result of the shot

  6. The time of entry into the game of any substitute goaltender

  7. Advise the Referee when the same player has received his second Misconduct penalty in the same game

  8. Notify the Referee if a player, not listed on the Game Sheet is participating in the game

  9. Teams are allowed one 30 sec timeout per game within regular season or playoff games. Annotated on gamesheet.

  10. Shots on net are required to be recorded at the Atom level and up. The number of shots and whether a shot puck counts as a shot is determined by the person running the clock only. Shots cannot be changed on the scoresheet. A shot is to be counted on the premise if there was no goalie in the net, then the puck would enter the net. A post is NOT a shot on the net, a puck played at the side of the net by the goalie is NOT a shot unless it would have entered the net without the goalie. (shots can be recorded by the timekeeper on the clock, or on paper then given to the scorekeeper to put on the gamesheet)

Scoring - Each teams scoring section has the headings No., Per., Time, SC, and Assist.  
  • No. - refers to the number of goals for that team. This section of the game sheet is already filled in with the numbers 1 through 15 and the scorekeeper does not have to add any information to this section.  
  • P - refers to the period in the game that the goal is scored  
  • Time - refers to the time left in the period in which the goal took place (i.e. the time left on the score clock)  
  • SC - refers to the jersey number of the player that scored the goal  
  • Assist -  refers to the jersey number(s) for the one or two players that assisted on the goal
Penalties - Each team’s penalties section includes the headings Per., No., Serv., Offence, Min. Off, Start, and On.
  • Per. - refers to the period in which the penalty occurred.  
  • No. -  refers to the jersey number of the player that received the penalty  
  • Serv.-  refers to the jersey number of the player that served the penalty in the penalty box  
  • Offense -  refers to why the player received the penalty  
  • Min.-  refers to the number of minutes that the penalty is for.  
  • Off - refers to the time on the score clock that the player got off the ice for the penalty  
  • Start - refers to the time on the score clock that the time for the penalty started
  • On -  refers to the time on the score clock that the player was allowed to go back on the ice after the penalty. This section should not be filled in by the scorekeeper until after the player is back on the ice as the player may not have to serve the entire length of their penalty if the other team scores a goal.

After the game the Scorekeeper must:

  1. The first priority of the Scorekeeper following the game is to verify the completed Game Sheet and have it signed by the Referee.

  2. The Scorekeeper should review and, if necessary, correct the Game Sheet with the Referee at the conclusion of each period.

  3. After the completion of the game, the Scorekeeper shall complete the Game Sheet, prepare if for signature by the Referee(s) and forward it to the proper authorities (home team manager).

  4. No request for changes in any awarding of points shall be considered unless they are made by the Captain before the conclusion of the actual play in the game or before the Referee has signed the Official Game Sheet.

 

Timekeepers:

The Timekeeper shall record and manage the:
        -Game countdown before the game
        -Shots on net
        -All actual playing time during the game
        -Start time and finish time of all penalties
        -Start time and finish time of all time-outs

 

Prior to the game, the Timekeeper must:

  1. Discuss with the managers any special arrangements for the game (stop time, straight time, floods, etc) As per 1660 Regulations 6(i-l) -  The 1660 insists that coaches, on-ice officials, and off-ice officials discuss ice slot length, clock management, and frequency of floods before every game. It can only be changed by the two coaches and the officials.

  2. A minimum of the final 3 mins (preferably 5 mins) at the end of any game shall be played stop time. If the ice slot time is running short, the clock may be adjusted to run time only if the goal differential is 3 goals or more. The home team will then not be allowed to alter the game time after that agreement has been made and initialed. Off-ice officials (timekeepers) have absolutely no jurisdiction or input into the time management process.

  3. Shots on Goal - Shot that would enter the net if there was no goalie. Record on clock (shots on home goalie are recorded on home side of the clock), or record on paper for the scorekeeper to put on the game sheet.

  4. Become acquainted with the timekeeping system and its functions.

  5. Verify that the timekeeping system is functioning properly and check the buzzer,

  6. Check additional functions of the timing devices.

  7. Be in place to begin the countdown procedure 10 minutes prior to the start of the game.

  8. Follow 1660 Recommended minimum game ice time slots

NOVICE          Tier 1 & 2         1.25 hour ice slots

Tier 3 - 5         1.00 hour ice slots

ATOM             Tier 1 & 2         1.50 hour ice slots

Tier 3 - 5         1.25 hour ice slots

PEEWEE         Tier 1 & 2         2.00 hour ice slots

Tier 3 - 5         1.50 hour ice slots

BANTAM         Tier 2              2.25 hour ice slots

Tier 3 - 5         2.00 hour ice slots

MIDGET          Tier All          2.25 hour ice slots

  1. Teams are allowed one 30 sec timeout per game within regular season or playoff games. When a timeout is called during run time, the clock shall be stopped until the next drop of the puck.

  2. Minor penalties (normally 2 minutes) that are assessed when the clock is running time shall be 3 minutes in duration. Major penalties (normally 5 minutes) shall be 7 minutes. If a penalty is assessed during run time, the length of the penalty is as shown above even if the time moves to stop time at any time during the penalty.

 

During the game, the timekeeper needs to be aware of the referee when the Referee and both teams are ready for the first faceoff at center ice, the Referee will raise his hand to signal to the Timekeeper that he is ready to drop the puck. The Referee should receive the OK from the Timekeeper, indicating that the timekeeping system is ready to start of the game. From this point on, the Timekeeper must focus all of his attention on the Referee(s).

  1. When the Referee drops the puck, the Timekeeper must immediately start the operation of the game clock.

  2. Start the game clock with the drop of the puck by any on ice official

  3. Stop the clock upon hearing the Referee or Linesman’s whistle

  4. Enter each goal on the clock as per referee instruction

  5. Enter each penalty, if clock is equipt

  6. Enter each shot on net, if clock is equipt (give recorded shots to the scorekeeper to be entered on the gamesheet

Common Timebox Misinterpretations:

GM - Game Misconduct - 10 mins.

Anyone assessed a game misconduct will be out for the remainder of the game. A substitute player for the penalized player shall serve the minor or major timed penalty but not the ten minute GM time. (written by Serv. on the game sheet). If a player is assessed a game misconduct in the last ten minutes of the game, 10 min will be recorded on the game sheet.

MP - Match Penalty -  5 mins

Anyone incurring a Match penalty shall be escorted from the ice for the balance of the game. A substitute for the penalized player shall serve the five minutes time. (written by Serv. on the gamesheet) A game misconduct is NOT recorded for this offense.

MISC - Misconduct - 10 mins

All misconducts are a non-timed penalty, and 10 mins are to be recorded on the game sheet, and no time on the clock.

How to correctly complete a game sheet: printable version is available on the 1660 website ~Forms





The home manager uploads the ~stats and game sheet on the RAMP website with in 48hrs.
Click ~Games, locate the correct game and click the Game-sheet button. 

= Game-sheet 




Final tab - input final score - check Overtime, Shootout, and Complete, then Submit
(Scores will not display on the website if Complete is not checked off)

Roster - Check off all players that are on the game sheet, uncheck all players that did not play, click Submit
If Affiliated Player (AP) are showing playing more games than they actually have they most likely have been checked off on a game that they did not complete. If you have any suspended players, make sure that you check off a player and the Suspension box. 

Complete all the additional tabs
Penalties - Choose the appropriate penalty and player exactly as shown on the game sheet.
Stop Time Penalties - Will be inputted onto the website exactly as on the game sheet. 

Run time -  Minor penalties (normally 2 minutes) that are assessed when the clock is running time shall be
3 minutes in duration. Major penalties (normally 5 minutes) shall be 7 minutes. If a penalty is 
assessed during run time, the length of the penalty is as shown above even if the time moves
to stop time at any time during the penalty.

Record any minor penalty as 2 minutes in the website. The reason being that we do not distort the penalty severity or the statistics for the players being assessed the minor penalties. Therefore, a 3 minute served penalty should still be recorded as a 2 minute minor on the website. It will have nothing to do with the time keepers or the game sheets as the actual game sheet will remain the official record of the offences with the 1660 league and with Hockey Alberta. The website will not be used for the review or assessment of penalties.
 

Files -  Upload Gamesheets and Incident Reports 


Cick Choose File, and browse your drive to select the scanned image and then upload.  Be sure to select the type of upload as well. This is for uploading a copy of the gamesheet, and any incident reports that you may have. (Ensure you also fill out an Incident Report Form on the website under ~Forms)

You can also supply any notes to the upload. RAMP will not accept file names that use any symbols. Game-Sheets and Incident reports CAN NOT have the following special characters in the file name, otherwise the file will be corrupted. 

UNUSABLE File Name Characters - ! @ # $ % ^ & * ( ).  

Suggestion of file names: gamesheet 14910  or   incident 14910 Jones

Uploaded game sheets must be clear and legible, otherwise you will be asked to upload again.  

when a file is uploaded the name of the file is highlighted blue eg: Strathcona vs Camrose oct 5.pdf. 
 
The Visiting teams manager needs to verify that the information on the website is correct according to the paper game sheet they received after the game. (Yellow copy)

Click ~Games

= Verified 
When the home team has inputted the stats, it is the visiting teams job to ensure that the stats are correct by clicking the V - any discrepancies can be documented  in the notes and the home team is to rectify -nothing can vary from the official game sheet 

  -Green circle with check mark means the visiting team has verified the information that was posted by the home manager

     
 - indicates that there is an error, that the home manager needs to address.
The visiting manager needs to add a note addressing what the error is so the home manger can address it.
Once it has been changed the visiting manager needs to verify the game.  ALL games need to have the 

GOALIE STATS 

According to Hockey Alberta Novice and Atoms do not designate goaltenders. 

1660 Hockey League does not require goalie shots to be recorded at the Novice Level, but are required for the Atom level and up. Shots for goalies are compared to goals for players, so please educate your volunteers to do their best to keep accurate records for every player on the ice. 

A shot on goal is any shot that enters the net or any shot that would normally have entered the net if there was no goalie. Shots that deflect off the posts or crossbar and stay out of the net are not counted as shots on goal. The number of shots and whether a shot puck counts as a shot is determined by the person running the clock only.  Shots cannot be changed on the scoresheet. 

The 1660 gamesheet has been changed to reflect what information is required in the RAMP system. 

Eg: 

Player           Played              GA                 Shots             WLT

33                 60:00               5                      51               W       

The website will automatically minus the GA from the Shots and display the 46 SAV

 

SCANNER APPS for IPHONE/SMARTPHONES

Should a scanner not be available, the easiest way to be able to send the game sheet or game incident reports is to take a picture with your smartphone or use one of the FREE apps that SCAN to PDF.  PDF is simply a format that can be uploaded to the website and is a reasonable file size.  Upon game completion, the SmartPhone can be used to take a picture of the gamesheet and email it to themselves or upload directly from your smartphone, you need to make sure that it is clear and legible.  If an incident report was completed the Game Sheet and Incident Report can be emailed directly from your phone to both yourself and to the Governor.  Once you are at your computer you will be able to simply save the files from your email and then upload to the website during the gamesheet input.

A few FREE Apps that were tested to be useful for this purpose were:

  • ScanToPDF Mobile
  • CamScanner

Both the above have FREE versions that create multipage PDF Documents in a single file.  There are several other APPS that may work as well.  We will ask that everyone confirm the file quality before uploading or sending to the governor.

 

GAME SHEETS

1. All game sheets and Game Incident Reports will now only be uploaded to the website within the time frame identified in the 1660 Regulations.

 2. The home team manager/coach must retain all of the original white copies of the game score sheets and the referee incident reports until the end of the season. The originals are to be made available at any time upon request. 1660 suspensions ONLY are determined and distributed by the discipline coordinators.

3.Once a game sheet has been input into the website by the HOME team it will be the responsibility of the VISITING team to verify the accuracy of the input. This will include reporting any errors. 
 
 
 


7(b). Forfeits and 4 Point Games

- 1660 Hockey League does not encourage the use of 4-point games. The Governor has the final approval or refusal for postponements, re-scheduling.  Approval for 4-point games must come from the 1660 executive. In uncooperative circumstances, the Governor reserves the right to determine who is at fault and may determine that one or both teams are guilty of a forfeit.

- When teams want to voluntarily forfeit game(s) at any time and for any reason, or when a forfeit is necessary due to unforeseen circumstances, and there is a request to dismiss any forfeit penalty, the case will be evaluated upon notification in writing from the requesting teams association to the Governor and the executive Admin@1660.ab.ca.

-  A game that has been forfeited, or team refuses to start play, or team is unable to continue to play will follow Hockey Canadas Forfeiture Policy (5.6). A typical forfeiture will be a score of 5-0 for the non-offending team. Where both teams agree to the forfeiture the score shall be 0-0 with no points awarded to either team. Since no game was played there is not game sheet to upload.

4-POINT GAMES - WEBSITE PROCEDURE:

Only the home team can input any game sheets or stats 
 
Both games need to stay on the website.

Your Governor will need to:
- Change the dates and time so they both reflect the date the 4 point game was completed.
- Change the arena to "4 Point Game" 
- Go to GS (Gamesheet) ~Notes - In both of the games - annotated the reason for the 4 point game, cross reference the game numbers, and name and date of the executive who approved the 4 point game. 

Home Manager will need to: 
-Once the game has been completed. The manager needs to input the game stats and upload any game sheets and incident reports from the game onto the first one of the games (only one game).  On the other game put a score of 2 - 0 with no stats or game sheets. 

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8. GAME CHANGES - Notice of Game Change Forms

**Any game date Thurs, Jan 1, 2015, 01:00am are TBA (To be announced)

TBA's did not fit into the schedule due to teams/ice unavailability. The managers are to work together to reschedule the game.  Then they will send in a Notice of Game Change Form for the governor to change on the website. 

The Notice of Game Change form is an online form located on the 1660 website under the forms header. The manager who is requesting the game change is responsible for contacting (phone or email) the opposing manager to see if a change is possible. Once both parties have agreed, the manager initiating the change fills out the Notice of Game Change form.

A team requesting to Postpone, Reschedule, Forfeit or request to play a 4-Point Game, must begin the communication process with the other team and the governor by filling out their portion of the NOTICE OF GAME CHANGE FORM and ensure it was forwarded to the correct email address.  The maximum number voluntary re-scheduled or postponed games (i.e. due to tournament or players being away) per season is 3

This process is best achieved by initially phoning or emailing to give a “heads-up” and to discuss it. This is followed by completing the NOTICE OF GAME CHANGE FORM on the website. Whether approved or not, the governor will close the loop and confirm the communication by emailing the form back to both teams. All 3 parties must have agreed and received the emailed form before the approval is complete and the agreement is considered binding. 

The NOTICE OF GAME CHANGE FORM will be the formal document and is very important in providing a record for confirmation of the communication and the agreements. 

Failure to have the Notice of Game Change Form completed before the original scheduled game time and in the hands of the governor WILL RESULT IN THE IMMEDIATE FORFEIT OF THAT GAME. 

REASONS FOR APPROVAL 

-Games will be considered for postponement only due to bad weather and/or unforeseen circumstances. Normally these requests will be considered for approval only if they are within 24 hours of game time. The NOTICE OF GAME CHANGE FORM is required for these situations also. 

- Except for a game postponement situation, a 3-way agreed upon DATE AND TIME for the RESCHEDULED game must be indicated on the NOTICE OF GAME CHANGE FORM. The notice for RESCHEDULING a game should be made well in advance to allow associations to adjust or re-book their ice. Teams in default may be subject to pay for ice time. 

-Approval for game changes will not be given to teams who give short notice for rescheduling of the game(s) to go to a tournament. They must have the approval and a rescheduled game date and time, well in advance. 

Short notice postponements will require rescheduling ASAP with a deadline to do so, at the discretion of the governor. Brief postponements will be granted for Provincial playoff obligations, but will also require immediate rescheduling. Provincial play does not mean that teams neglect 1660 league obligations

Refer to the 1660 Bylaws

-Failure to have the Notice of Game Change form completed before the originally scheduled game time and approved by the Governor will result in the immediate forfeit of that game.

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9. INCIDENT REPORT 

An Incident Report is official documentation of an issue that happen before/during or after a game. This report is to be filled out by the official after a game recording the penalty ruling, and the officials description of the incident. The 1660 Incident Report has 3 copies, one that stays with the official, one goes to the home manager, and one to the visiting manager. 

It is the manager's duty to ensure that incident reports are filled out correctly.  This can be done by reviewing the incident report at the arena. If clarification is needed, the manager is to go to the other manager then proceeds to discuss with the official.  Managers/people are not permitted to enter the referee room, and shall not approach the official without the other manager present. The discussion can only be regarding clarification of the recordings written on a game sheet or incident report.  NO DISCUSSION at all is to be had with the official regarding his/her assessment of a penalty issued. 

1. It is the team manager of the impacted players responsibility to complete this form after an incident has occurred during 1660 Hockey League game.  The home manager is to upload the electronic. pdf, .jpg version of the incident report as they are inputting the stats and game sheet, but the manager of the player which is named on the incident report is to fill out the form with the information from the completed Incident Report. This is the fasted way for the information to reach the Discipline Coordinators for a ruling.

2.Upon completion of form, a copy will be automatically emailed to the 1660 Discipline Coordinators and Vice President, Association President and 1660 Rep, Senior Governor and a copy will be sent to the impacted manager (if inputted correctly) The Discipline Coordinators will advise and rule on the incident according to Hockey Alberta and 1660 Bylaws and Regulations.  The Discipline Coordinator will then forward the email thread to with their ruling to the Hockey Alberta Zone Discipline Coordinator, and the Senior Governor, Association President, 1660 Rep, and the team manager.   The Senior Governor will then forward the email thread to the Tier Governor.


3. The Manager must forward the thread confirming that the mentioned player will comply with the decision and not play in the following games(s) - listing the numbers back to the Tier Governor so they can monitor.


Everyone should keep forwarding the email thread, so everyone can see any threads for everyone to see. 

updated 17Oct15

Governors cannot speculate as to what the Discipline Coordinators might advise or rule. A ruling is only accepted when coming from the Discipline Coordinators - "When in doubt sit it out".

All suspensions and discipline issues are to be directed to the 1660 Discipline Coordinators  DC@1660.ab.ca

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10. AFFILIATIONS

 

An Affiliate Player (AP)is a skater or goalie that is from a lower level of hockey and is irregularly called upon to
maintain a minimum number of members of a higher based team. (see regulations for clarification of lower level).

When an affiliate is to be used for a game, the manager must: 

- to ensure that they are following 1660 and Hockey Alberta Regulations in regards to affiliates (see below). 

- needs to be entered on to the team roster, use a consistent same jersey number,  AP box must be checked

- AP must appear behind the players name on every gamesheet that they are playing in

After adding the AP player to the team roster, they will appear in on the roster for every game that is entered in the website, the manager must ensure that the AP is NOT checked off on the games that the AP is not playing. 


****During the preseason, and regular season of play it is the manager's responsibility to track the use of affiliates and abide by the rules of 1660 Hockey League and Hockey Alberta. 

An Affiliated Player Playoff Request Form has been created under the forms tab and is to be used by managers to request the use of an affiliated player during the playoff season. 

The Affiliation Request Form is located under ~Forms ~Managers ~Affiliation Request Form

In order for the Governor to approve an affiliate, the requesting team must provide an e-mail to the Governor at least 48 hours prior to game time, providing the following information to make the decision:

-Affiliate players name
-Affiliated players league and division
-Affiliate players statistics with their current team
-The number of games that the player played for the requesting team in the current season
-Affiliated players statistics in games played for their affiliated team.

Quoted from 1660 Regulations: (pg19)

a)1660 will not approve or accept lateral tier player movement from association to association. This means if association A has a Tier 1 team, players from that association will not be allowed to go to association B that also offers a Tier 1 team. An exception to this will be when there is a written agreement between the associations to allow it to happen and upon final approval of 1660. Teams found to be in default of this, will immediately be excluded from participation within 1660.

b) Hockey Canada Registry (HCR) Rosters must be provided to the governor prior to any affiliate or an overage player being allowed to play.

c) Import players, as defined by Hockey Alberta, shall be permitted within the association teams, however, only if they do not change the Hockey Alberta categorization of the team importing the player. Should the current season categorization of the team, as determined by Hockey Alberta, change due to imports (i.e. from Atom AA Minor to Atom AA Major), the Executive of the 1660 Hockey League, after reviewing the circumstances, statistics, and the impact of the import players on the team, will have the right to suspend, at any time after December 1st, the offending team from any further league play, and also deny the team the opportunity to participate the 1660 Playoffs.

d) Following specific Hockey Alberta procedures, overage players may be approved and/or accepted at the discretion of the 1660 President and/or Executive. The 1660 Executive may revoke their overage status at any time, when it has deemed that the actions of the an overage player are not in the best interests of those affected by those actions including if this player is deemed an impact player.

e) The number of overage players on any given team will be limited to 2, no exceptions. Any applications for players to play an overage Midget (finished minor hockey) will not be considered except in some exceptional cases.

f) Associations with two or more teams in the same tier cannot use affiliation with each other in any 1660 game.

NOTE: as defined by Hockey Canada, the term “skater” is used to identify any player other than a goaltender.

g) The purpose of affiliation for Tier 3 and below is to fill a roster spot with an equal calibre player when a player is injured, ill, away, or suspended, up to the same number of players as their approved HCR Roster. Therefore, an affiliated player that is identified as being an impact player in Tier 3 and below by the Governor will not be allowed to play in league play at the higher level for the remainder of the season. Therefore, players that are in A, AA, or AAA (1660 Tier 1 and 2, PWNHL, ERBHL, AMBHL, NAMHL, AMHL) teams at the level below shall not be chosen as affiliates.

h) Players that are not listed on a teams HCR as an Affiliated Player will be considered ineligible under Hockey Alberta regulations.

i) All affiliations to NOVICE must also follow Hockey Alberta regulation regarding the use of affiliates by a Novice team. Please refer to Hockey Alberta Regulation Section A, Part 8.9. The following is an excerpt from the Hockey Alberta Regulations regarding Novice affiliation only:

(b) Only registered team players that are sick, injured, or otherwise unavailable may be replaced by affiliated players, provided however when a team has less than twelve (12) registered players, affiliated players may be used to increase the number of players in a game sheet to a maximum of twelve (12) players. When Affiliated Players are used in a game the maximum number of players to be placed on a game sheet is twelve (12). This maximum number of twelve (12) includes the total of both registered team players and affiliated players.

(f) An affiliated Novice player may not play more than five (5) games with the affiliated team in the current Hockey Season, excluding exhibition and tournament games.

Note: after five (5) games, such a player will be an ineligible player and HA rules respecting playing an ineligible player will be enforced.

 j) Affiliations for PLAYOFF games MUST have prior approval from the Governor before being used. In order for the Governor to approve an affiliate, the requesting team must provide an e-mail to the Governor at least 48 hours prior to game time, providing the following information to make the decision:

- Affiliate players name
- Affiliated players league and division
- Affiliate players statistics with their current team
- The number of games that the player played for the requesting team in the current season
- Affiliated players statistics in games played for their affiliated team.

Quoted from Hockey Alberta Regulations- Section 3. Minor (pg 42)

7. Affiliation
The Alberta Development Model determines Affiliation regulations for players involved in participation of Teams within the Elite Hockey stream (see Appendix IV and V).

The AA Hockey Model determines Affiliation Regulations for Teams involved in participation within the AA Hockey stream (see Appendix III).

HA Regulations pertaining to Affiliation for Minor Female can be found in Appendix "II".

7.1 Affiliation must be declared and filed with the Executive Director or his designate(s) prior to the affiliated Player being allowed to participate in any game with the Hockey Team to which he is affiliated. Affiliations will be accepted and endorsed by the Executive Director or his designate(s) up to and including December 15 of the current Hockey Season.

7.2 Affiliation will only be recognized where:
(a) Players are added to Teams in the Registry and identified as "Affiliates";
(b) the Executive Director or his designate(s) acknowledge receipt and identify said players as approve prior to an affiliate Player participating any game with the Hockey Team to which he is affiliated;
(c) the affiliation has been endorsed by the President of the applicable LMHA. Note: All affiliations shall terminate at the end of the current playing season.

7.3 Any Player participating in any game as an affiliated Player without the approval of the Executive Director or his designate(s) shall be considered an Ineligible Player and team officials subject to discipline in accordance with Minor Regulation 12.

7.4 A Hockey Team may have affiliated with it one or the other of:
(a) one (1) Hockey Team from a lower Division or Category within their LMHA;
(b) up to nineteen (19) Specially Affiliated Players from a lower Division or Category within their LMHA.

7.5 Affiliations will not be deemed to have taken place automatically, i.e. Hockey Team to Hockey Team without filing said affiliation with the Executive Director or his designate(s).

7.6 (a) Hockey Teams may affiliate Players from a Hockey Team within their Association in a lower Division or Category. These Players may participate in League, Exhibition, Tournament, and Provincials;
     (b) Players registered on teams within the Division of Initiation are not eligible to participate as an Affiliate Player in Provincial games.
     (c) Players participating on teams that involve two (2) or more LMHAs based on a need to create one (1) Team in a Division for the area (lack of Players) are permitted to affiliate with a team of a higher Division from their own Resident LMHA. Players are only eligible to affiliate to one (1) Team. This request must be made in writing from the LMHAs involved in the request to the Hockey Alberta Minor Administration Coordinator for approval or non-approval. Upon approval from Hockey Alberta, the requesting LMHAs would be given the allowance.

Example: Centre A has seven (7) Bantam Players, Centre B has six (6) Bantam Players so Centre A and B combine to field a Team of thirteen (13) Players that are registered out of Centre A. If there is a Midget team in Centre B, the six (6) Bantam Players from Centre B now registered in Centre A will be able to affiliate with the Midget Team from Centre B. This affiliation will be on a named player basis and Players are only eligible to affiliate to one team.

7.7 Providing affiliation has been properly filed, an affiliated Player may play with the Hockey Team to which the Player is affiliated up to amaximum of ten (10) games, excluding exhibition and tournament games. Should an affiliated Hockey Player play more than ten (10) games with the Hockey Team to which the player is affiliated, he shall be considered an Ineligible Player. However, if the players registered team completes its regular season and playoffs before the player’s affiliated team, the player may thereafter affiliate an unlimited number of times.

7.8 Appearance of a registered Player's name on the official game report shall be considered participation in the game except in the case of an alternate goalkeeper, in which case actual participation only shall be considered as taking part in the game and such participation shall be specially noted on the official game report.

7.9 Novice Affiliation
Novice to Novice and Initiation to Novice Affiliation only. The principle of affiliation to the Novice Division is to provide for replacement players when regular team players are sick, injured or otherwise unavailable. The following rules will apply:
(a) Affiliated players will only be allowed in situations where registered team players are unavailable to the team because of:
                (i) sickness;
                (ii) injuries;
                (iii) inadequate numbers of registered team players to play a game.
(b) When a Team has less than twelve (12) registered players Affiliated Players may be used to increase the number of players on a game sheet to a maximum of twelve (12) players (i.e. - when Affiliated Players are used in a game the maximum number of players allowed to be placed on a game sheet is twelve (12)). This maximum number of twelve (12) includes the total of both registered team players and Affiliated Players.
(c) Prior to playing any Affiliated Players, the use of such Players must be endorsed
by the President (or his/her designate) of the LMHA. This shall be done by
registering an "Affiliated Player" in the Registry and in compliance with Minor
Regulation 7.9(g), below.
(d) Only team to team method of affiliation is allowed. Affiliations must be from a lower tier or age group within the LMHA, except:
                (i) in LMHAs where ALL Novice Hockey Teams are equal (balanced) the teams MAY affiliate with another equal novice team;
                (ii) note that if an individual player on a team is affiliated with an Atom or higher team in accordance with HA regulations, the team with which that player is registered may not enter into a team to team affiliation agreement with any team;
                (iii) only one team can affiliate with and be affiliated with each team.
(e) Novice Affiliations must be added to the Teams to the Registry by the LMHA and identified as approved by the Executive Director or his designate(s) prior to the affiliated player being allowed to participate in any game with the hockey team to which he is affiliated. Affiliations will be accepted and approved by the Executive Director or his designate(s) up to and including December 15 of the current Hockey Season.
(f) A Player Affiliated to or within the Division of Novice may not play more than five (5) games with the affiliated team in the current Hockey Season, excluding exhibition and tournament games. Note: after five (5) games, such player will be an ineligible player and HA rules respecting playing an ineligible player will be enforced.
(g) All Affiliation rules set out by Hockey Alberta must be followed for using affiliated players, subject to the exceptions listed above.

NOTE: There will be no affiliation allowed WITHIN the Division of Initiation.8.9 NOVICE AFFILIATION

Novice to Novice and Initiation to Novice Affiliation only

The principle of affiliation at the Novice category is to provide for replacement players were regular team players are sick, injured or otherwise unavailable. The following rules will apply:

 NOTE: There will be no affiliation allowed WITHIN the Division of Initiation.

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11. TIERING  - tiering schedules are posted on the season timeline

Tiering is the first few weeks of the hockey season (Preseason). All teams in a Division are placed into one big group to aid with team movement. The Tiering Committee arranges a few games with teams that they feel will aid in the decision on where each team is to be placed for the regular season. Teams may play games that are a great challenge, easy win, or a great game, it is all designed to help tier many teams in a short amount of time. During this time if teams would like to share/ voice their opinions on their teams tiering placement, they are required to fill out the Tiering Request Form ~ located under forms on the 1660 website. 

Three weeks later preseason ends, that Monday night a Tiering meeting will be held where teams will be moved into tiers. The meeting is for one team rep or the association rep to attend to be involved in the tiering process. All Tiering Request Forms must be in prior to the tiering meeting to be recognized. If your team does not have representation or have not sent in a Tiering Request Form, then your consent is implied for any moves that the tiering committee feels necessary. A one week schedule will be posted on the Wednesday after the Tiering Meeting, then the remainder of the 3 week Regular Season will come out later that week. This is to help finalize the tiers. ANY tiering inquiries will only be accepted when submitted via a Tiering Request Form ~ located under the forms header. No tiering move will be made without final approval from the Associations 1660 Rep or Association President. Everyone should be aware of the final dates for tiering requests which are posted on the Season Timeline. Requests that are submitted after any of the posted deadlines will not be entertained. 

Once Full Season schedules are posted, a charge of $300 will be imposed on an appeal. This charge is for rescheduling,
and will be paid to the schedulers. Any movement after this date may be denied at the discretion of the tiering committee. Appeals from teams that have not followed the recommendations of the tiering committee will not be heard. The appeal will be in writing and sent to tiergroup@1660.ab.ca and will not be reviewed until the $300 cheque or e-transfer is received by the 1660 Treasurer.

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12. TEAM CHANGING NAME ON 1660 WEBSITE 
Team Name Change Request form is located on the 166 Website ~ Forms 

Team name changes cannot be added or changed until after the tiering process is completed (regular season play)

The manager is to complete the form in its entirety!  We would prefer if you have your association name in the beginning of the name to help team so they know which association they are playing.
All managerial forms can be found on the 1660 website.

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13. TOURNAMENTS 

Home / Away Tournaments - 1660 would prefer that all home tournaments dates be submitted with the ice schedules in September.  It that did not happen, fill out the Tournament Blackout Submission Form. This information will be sent to the ice scheduler so we can schedule games around your tournament.  It the information is not submitted to 1660 in one of these ways, or before schedules are posted, the team manager is responsible for rescheduling all games through the Notice of Game Change Form. 4 Point games will NOT be permitted because of tournaments. 

Home tournaments advertised on 1660 Website - email vicescheduler@1660.ab.ca to have your home tournament information posted on the website. 

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14. PLAYOFFS
Once Regular Season is completed, find out where you team it in the playoff format on the tier home page. Once both teams have agreed on game dates and times, fill out the Notice of Game Change form and follow the typical game change process. The guidelines to follow for standings and Venue are listed below or on the 1660 Bylaws and Regulations.

The date listed on playoff games is the last date to complete that series.
Eg
#14800 Mar 2, 2014 01:00 AM TBA Eberle Division winner 1 vs Smythe Division winner 1
#14801 Mar 2, 2014 01:00 AM TBA Eberle Division winner 1 vs Smythe Division winner 1

Means that this best of 2 game series needs to be completed by Mar 2, 2015.

We cannot stress enough that you all MUST be aware and educate yourselves regarding the Play-off Regulations as well as things such as the use of affiliates in the playoffs. It is your responsibility to know the rules and if you have any questions please contact your governor. PLEASE READ!!!!!

The following information is to describe the process of determining Game dates, times and arenas. PLEASE read over.

Step 1:
As a manager/coach you learn of your opponent for a play-off round as shown on the website. You are required to work in conjunction and cooperate with the other team manager to find suitable dates for the required games. This will likely involve discussions between managers and then between managers and ice schedulers.

Step 2:
Once dates have been agreed upon, fill in and complete individual game change forms indicating time - date - venue and submit. He/She will approve the forms & add/edit this information to the website. The first round of games are already on the website, however, the Governor will add the Time and Location where the game is to be played.
These forms are to be filled in electronically and circulated to the Governor then back to the Managers.

Step 3:
Once games have been completed, it is important to upload the gamesheet within 24hrs, sot he website can be updated. Be sure to download and print the regulations which available on the 1660 Website and have them with you at all times during the playoffs for reference.

4. Among others, please note the following MUST be completed:

h)1660 insists that coaches, on ice officials and off ice officials discuss ice slot length, clock management, and frequency of floods before every game. The agreed game management can only be changed by the two coaches and the referee unless unforeseen or special circumstances arise. In this case the referee will have the final say in the game management for the completion of the game. If there is an issue with officials being late or unavailable, both coaches have to agree to any changes before or during the game.  Both the Home and Away coaches are responsible to complete this process. Every 1660 game shall ensure that a minimum of the final 3 minutes (preferably 5 minutes) at the end of any game shall be played stop time (time permitting). Game management agreements must allow for this time and the time may be adjusted to ensure that this is completed to be able to complete this within the allotted time slot. During the regular season only, if the ice slot time is running short, the clock may be adjusted to runtime only if the goal differential is 3 goals or more. All teams must ensure that the run time is adjusted, if necessary, to ensure that the stop time can be played.

i) As per Hockey Canada and Hockey Alberta rules, teams are allowed one 30 second time-out per game within 1660 regular season or playoff games. When a time-out is called during run-time the clock shall be stopped until the next drop of the puck.

5. Please make yourself aware of the regulations regarding the use of affiliates in the playoffs as well. We did have a couple of unfortunate incidents last year that CAN be avoided.

6. Finally please review and familiarize yourself with the  1660 Regulations regarding the playoffs including the overtime format. Please ensure that all teams have a copy of this with them for all Playoff games. Particular note is that Round Robin Games can NOT end in a tie.

PLEASE ensure you are familiar with: 

PLAY OFF FORMAT TERMINOLOGY 

Division winner 1 - Division winner with the best record
Division winner 2 - Division winner with second best record
Wild Card 1 - non-division winner with the best record from any subdivision
13the overall - 13th place without regard for subdivisions

REGULAR SEASON TIE-BREAKER       

When teams in any tier or division are tied for points in the final (official) standings of the regular season, the following tie-breaker procedure will apply:

1st) Team with most wins overall

2nd) Team with the best record between the tied teams

3rd) Team with the highest goal ratio using the following formula:

 Formula = total goals for divided by total goals for plus total goals against;

      GF  

   ______    X 100 = Goal Ratio %

   GF+GA

4th) Team with lowest penalty minutes accumulated

5th) Single toss of a coin by the Tier Governor.


PLAYOFF GAME OR SERIES TIE-BREAKER
When teams in any tier or division involved in a playoff series are tied at the end of regulation time of a game in which the outcome is required to decide the series or tournament winner, the tie breaker procedure will be as follows:

- Overtime will consist of a 5 minute stop time period, sudden victory. Teams play with a full complement of players on the ice (5 players plus a goaltender or 6 skaters). All penalties remain in effect. Teams do not change ends.
- If score remains tied, there will be a shoot-out. Home team decides which team shoots first. Each team alternates shots through 3 players. If still tied, teams will alternate 1 player at a time until a winner is decided.
- No player may shoot a second time until all players on the team have shot once.
Players who still have time remaining on penalties at the end of the overtime period must remain on the penalty bench until the completion of the shoot out and are not allowed to participate in the shoot-out.This includes misconducts. No player that has been ejected from the game due to penalty or stick infractions may participate in the shoot-out.
- Teams must use a goaltender to defend during the shoot-out.
- Scorekeepers will note on the score sheet the number of each player who takes part in the shoot-out in order and indicate whether the shot was successful or not.
- A copy of the overtime format and the shoot-out format must be posted in the officials’ dressing room (referees’ room), and a copy must be available at the scorekeeper’s bench (penalty box). Attaching it to the score book is acceptable.
- Failure to comply with the overtime and shoot-out rules may result in forfeiture and coaches may be liable for further sanctions or suspension.

PLAY-OFF ROUND ROBIN STANDINGS TIE-BREAKER
When teams in any tier or division are tied for the number of wins in the final (official) of a playoff round robin series, the tie-breaker procedure will be the same as for the
regular season (see 12 h)). Ties are not permitted in playoff games of round robin style playoff formats and no points are awarded for a tie in a round robin series. Only current playoff stats may be used to determine the winning team.

PLAYOFF AFFILIATIONS
Affiliations for PLAYOFF games MUST have prior approval from the Governor before being used.
In order for the Governor to approve an affiliate, an Affiliate Request Form must be completed at least 48 hours prior to game time, providing the following information to make the decision:

- Affiliate players name
- Affiliated players league and division
- Affiliate players statistics with their current team
- The number of games that the player played for the requesting team in the current season
- Affiliated players statistics in games played for their affiliated team.

refer to Hockey Alberta Bylaws and Regulations - Section 3 - Minor

BANNERS 
1660 Hockey League will provide at least one banner to the winner of each tier championship and consolation playoff. This may vary depending on the playoff format, number of teams, and splitting tiers. The 1660 league will also provide nineteen 1660 mini banner replicas to all Division Champions.

It is impossible for each tier governor to be able to present each final banner for their tier, which is why banners have been distributed to the governor/ association that will be competing in the semi or final round. 
The league would prefer to have a Governor or a 1660 League Rep be at each of the final games, if that is not possible, ask if an executive member from the home association be available to present.

Common questions can be answered on the FAQ's page - located under Information header


15. STATS ABBREVIATIONS

MP      = Minutes Played
GA      = Goals Allowed
SA      = Shots Against
SAV    = Saves
SAV% = Save Percentage
GAA    = Goals Against Average
SO      = Shutouts
 
EV       = Even Strength
PP       = Power Play
SH      = Short Handed
PS       = Penalty Shot
EN       = Empty Net
GWG    = Game Winning Goal

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